﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
//using Microsoft.Xna.Framework.Net;
//using Microsoft.Xna.Framework.Storage;

namespace GameEngine
{
    public class VelocityObject : PositionalObject
    {



        public VelocityObject()
            : base()
        {
            Add<VelocityComponent>("Velocity");
        }

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }

    }

}